Contribute a cheat table
tint-cheats is open source and community-driven. If you make Cheat Engine tables for single-player games, add them here so people get a trustworthy, checksummed, no-gate download. Here is the whole process.
Steps 6
-
Fork and set up
Fork the repo on GitHub, clone your fork, and run
just setup(installs the pinned Node via asdf and the dependencies). -
Scaffold a table
Run
just new-table. This copies the template into tables/" " / with an index.md, a media/ folder, and a starter .CT. -
Add your .CT and media
Drop your Cheat Engine table file in the folder and add a cover plus any screenshots under media/. Name the file using the convention below.
-
Fill in index.md
Set the frontmatter (game, status, table_version, author, game_versions you tested, cheats with hotkeys, tags) and write the documentation sections. Keep it honest about what was tested.
-
Validate locally
Run
just verify(validate + type check + build). It enforces the schema, checks the file naming convention, and generates checksums. Fix anything it flags. -
Open a pull request
Push to your fork and open a PR. Fill in the template (which game, what version you tested on). Checksums and the download copy are generated automatically.
Rules and conventions
- File naming. Table files must be named
tint-<game-slug>-<table_version>.ct, lowercase. Example:tint-20-minutes-till-dawn-1.7.0.ct. The build fails if a file does not follow this. - Single-player only. No online or multiplayer tables. They will be rejected.
- No piracy or DRM circumvention. Tables are for cheats in games people own.
- Be honest. List the exact game version/build you tested on, and mark untested versions as such.
- Credit your sources. If you built on someone else's pointers or scripts, say so.
- No gates. Never add surveys, shorteners, ads, or redirects. The whole point is trust.