Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG. By Paraglacial (published by THQ Nordic).
God ModeForces the player's health high on the shared damage-write hook so you don't die. AOB-based, so it relocates itself after game patches.
F2
Unlimited ManaPins your mana to full on the shared hook (matched precisely by the Mana attribute's type id) and kickstarts it once on enable, so it works even with zero regen. AOB-based; relocates after patches.
F12
Disable All CheatsPanic key: turns every active cheat back off at once.
A Cheat Engine table for Fatekeeper, a first-person sword-and-sorcery RPG
(Unreal Engine). It provides God Mode (F1) and Unlimited Mana (F2), both
driven by a single shared code hook on the game’s generic resource-write
instruction. The hook is located with an AOB scan every time it is enabled, so it
re-finds the right instruction after game updates instead of silently breaking.
The source is plain text in this repo, the file is checksummed, and there are no
paywalls, surveys, or download gates.
Notes
God Mode and Unlimited Mana share one write instruction. The game stores both
health and mana through the same routine; the table tells them apart by the
object’s health-component flag and applies the right effect to each.
God Mode forces health high. Unlimited Mana pins only your mana to full — it
matches the Mana attribute by its type id rather than every non-health stat —
and kickstarts mana once on enable so it fills even when regen is zero.
Enabling F1 or F2 auto-installs the shared hook on demand — you don’t need to
toggle anything else.
F12 is a panic key that disables every active cheat at once.
Download tint-fatekeeper-1.1.1.ct from the download box on this page.
Verify the SHA-256 shown here (optional but recommended).
Launch Fatekeeper.
Open the .CT file in Cheat Engine. It auto-attaches to the game.
Tick God Mode / Unlimited Mana, or press F1 / F2 in game.
Press F12 to switch everything off.
Compatibility
Both cheats use an AOB scan rather than a hardcoded address, so they survive the
kind of code-shifting patches that break offset-based tables. (The original
offset-based hook died on a patch; the AOB now re-locates the instruction on every
enable.) If a future update changes the instruction pattern itself and a cheat
stops working, please
open an issue
with your game version.
Known Issues
God Mode forces every health-bearing object high on the shared write, so
enemies can become tanky while it is enabled. Toggle it off (or hit F12) when
you want to fight normally.
Both functions are value-write based; a large patch that reworks the resource
system may need a table update.
Changelog
1.1.1
Unlimited Mana now affects only the Mana attribute (matched by its type id)
instead of every non-health attribute, so it no longer maxes unrelated stats
like rates, resists, and multipliers.
Added a one-time kickstart on enable so mana fills even with zero regen (the
write hook alone can’t lift it from empty).
1.1.0
Added Unlimited Mana (F2): pins mana and other non-health resources to full
through the same shared resource-write hook, distinguished from health by the
object’s health-component flag.
Reworked God Mode and Unlimited Mana onto one self-healing ”[ Core ]” AOB hook
that auto-installs on demand; F1/F2 now just toggle their flags.
1.0.1
Added the tint-cheats community/info rows (official site, Telegram, Matrix) and
visual separators. No gameplay changes.
1.0.0
God Mode (F1) via a self-healing AOB code hook, auto-attach watchdog, process-exit
cleanup, and a disable-all panic key (F12).
Credits
Table by TINT (thereisnotime).
Fatekeeper by Paraglacial (published by THQ Nordic). This table is unofficial and
not affiliated with the developers or publisher.